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Crop Field Runner is an interactive endless runner game that embodies the conceptual framework of the video artwork "Kilojoule" (2024). The game literalizes the fragmented journey of food production, transforming abstract agricultural systems into lived bodily experience. The player runs through three interconnected worlds—real crop fields (GPS-tracked Danish agricultural landscapes), consumption spaces (supermarket aisles and logistics), and digital data realms (voxel and wireframe environments)—experiencing the energy transformation chain from soil to stomach as a continuous, accelerating challenge. Rather than passively watching agricultural systems operate, the player embodies the artist's own 1024km walk through Danish countryside, now compressed into a three-lane maze of obstacles representing GPS-guided tractors, hay bales, and system infrastructure. Core Mechanic: Energy depletion. You start with kilojoules (agricultural energy), lose them as you run, and must collect food items to survive. The game asks: How much energy does it take to feed yourself? What systems remain invisible while you consume? |
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Technical Stack Game Engine & Core
3D Assets & Modeling
Game Development AI
Rendering & Shaders
Development Environment
Deployment
Data & Analytics (Future)
AI & Procedural Generation (Future)
Browser Compatibility
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